List of TRIZ Inventive Principles

 

  1. SEGMENTATION

-          Divide your object into independent parts.

-          Divide your object into parts so that some its part can be easily taken away.

-          Increase the degree of the object¡¯s fragmentation.

 

  1. TAKING AWAY

-          Take away an interfering part of your object.

-          If some project of the object is undesired, find out what part of the object is a carrier of the undesired property and separate it from the object.

  1. LOCAL QUALITY

-          Instead of uniform structure of your object, use non-uniform structure of your object.

-          Instead of uniform structure of environment, use non-uniform structure of the environment.

-          If two functions are to be performed by the same object but this caused problem, divide the object into two parts.

-          Redesign your object and environment so that each part of the object must be in proper conditions for operation.

  1. ASSYMETRY

-          If your object has symmetrical shape, make its asymmetrical.

-          If your object is asymmetrical, increase the degree of asymmetry.

  1. COMBINING

-          Merge identical parts or components of your object in space.

-          Merge identical parts or components of your object in time.

  1. UNIVERSALITY

-          If you have two objects that deliver different functions, design a new single object that would be capable of delivering both functions.

  1. NESTING

-          Place one object inside another.

-          Increase a number of nested objects.

-          Make one object dynamically pass through a cavity of another object when necessary.

  1. COUNTERWEIGHT

-          Compensate for the weight of your object with merging it with another object that providing lifting force.

-          Place your object into environment that provides aerodynamic, hydrodynamic or other lifting force.

  1. PRIOR COUNTERACTION

-          If your object is subjected to harmful factors of environments, subject it to antipodal action beforehand. This will compensate with the harmful factor.

  1. PRIOR ACTION

-          If your object is subjected to harmful factors of environments, create conditions that will prevent the object from harmful factors beforehand.

-          If your object has to be changed and this is hard to achieve, perform the required change of the object fully or partially beforehand.

  1. EARLY CUSHIONING

-          If your object is unreliable, create conditions in advance that will prevent the object.

  1. EQUIPOTENTIALITY

-          If your object has to be lowered or raised, redesign the object¡¯s environment so that the necessity to raise or lower the object ceases.

  1. OTHERWAY ROUND

-          Instead of actions defined, perform opposite action.

-          Make the movable part of your object fixed or the fixed part movable.

  1. SPHERIDALITY

-          Instead of linear parts of objects, use curve parts.

-          Use rollers, balls, and spirals.

-          Use rotary motion.

-          Use centrifugal forces.

  1. DYNAMICITY

-          If your object is immobile, make it movable.

-          Divide your objects into parts capable of moving relatively each other.

-          Increase the degree of free motions.

-          Make your object or environments dynamically change to be in accord with the required conditions at each stage of operations.

  1. PARTIAL OR EXCESSIVE ACTION

-          If it is not possible to precisely achieve the required change, or to perform some action, reformulate problem: how to make slightly less or slightly more and then achieve the required result.

  1. ANOTHER DIMENSIONS.

-          If your object moves along a line, consider movement within two-dimensional space.

-          If your object moves in plane, consider movement within three-dimensional space.

-          Rearrange objects so that instead of one-storied arrangement a multi-storied arrangement can be achieved.

-          Tilt the object.

-          Use other side of the given area.

  1. MECHANICAL VIBRATIONS

-          Make your object or parts vibrate.

-          If the object is in oscillatory motions, increase the frequency of oscillations.

-          Use resonance frequencies.

-          Use ultrasonic frequencies.

-          Use piezoelectric vibrators instead of mechanical ones.

-          Use ultrasonic oscillations in combinations with electromagnetic fields.

  1. PERIODIC ACTION

-          Instead of continuous action, use pulse actions.

-          Vary Periodicity according the conditions.

-          Use pauses between impulses to perform some other action.

  1. USEFUL ACTION CONTINUITY

-          All parts of the object must work continuously.

-          Eliminate all idle running.

  1. SKIP

-          If your object is subjected to harmful or hazardous within some process, conduct the process at a very high speed.

  1. TURN THE HARM TO ONE¡¯S GOOD

-          Use harmful factors to achieve positive effects.

-          Eliminate a harmful factor by adding it with another harmful factor.

-          Amplify the harmful factor to such degree so that it would stop to bring harm to your object or environment.

  1. FEEDBACK

-          Introduce feedback.

-          If the feedback is available, vary it in accord with operating conditions.

  1. INTERMEDIARY

-          Use an intermediate carrier to provide necessary actions, if it is not possible to use existing objects or parts.

  1. SELF-SERVICE

-          The object must serve itself by performing tuning, adjusting and repair operations itself.

-          Use available resources or waste resources.

  1. USE OF COPIES

-          If you need to undertake some actions with respect to unavailable, fragile, complicated, dangerous object, use its simpler and cheaper copy.

-          Instead of real objects, use their optical images (pictures, holograms)

-          Use infrared or ultraviolet copies.

  1. CHEAP SHORT-LINES INSTEAD OF COSTLY LONG-LIFE

-          Replace an expensive object with many cheap objects that deliver same functios.

  1. MECHANICAL PRINCIPLES REPLACEMENTS

-          Replace mechanical principle behind your system or object with another physical principle: optical, acoustic, magnetic, electromagnetic, thermal, etc.

  1. PNEUMATIC AND HYDRAULIC STRUCTURES

-          Instead of solid object or its part, use gases or liquids: inflatable and filled with liquids, air cushion, hydrostatic and hydro-reactive.

  1. FLEXIBLE SHELLS AND THIN FILMS

-          Instead of heavy three-dimensional structures, use flexible shells and thin films.

-          Use flexible shells and thin films to isolate the object or its part from environment.

  1. POROUS MATERIALS

-          Make your object porous.

-          Use porous coatings.

-          Use porous inserts.

-          If the object is porous, fill the pores with other substance, liquid or gas to achieve positive effect.

  1. CHANGING COLOR

-          Change the color of the object, its part or environment.

-          Change the transparency of the object, its part or environment.

  1. HOMOGENEITY

-          Make interacting objects of the same material or the material with identical properties.

  1. REJECT AND REGENERATION OF PARTS

-          If a part of an object that has delivered its function had become unnecessary or undesired, eliminate it by dissolving, evaporating, etc. or modify so that the interfering property will cease to exist.

-          Restore consumable parts of the object during operations.

  1. CHANGE OF PHYSICAL AND CHEMICAL PARAMETERS

-          Change the object¡¯s aggregate state.

-          Change concentration or consistency of the object.

-          Change the degree of flexibility of the object.

-          Change the temperature of the object or environment.

  1. PHASE TRANSITIONS

-          Use physical phenomena accompanying phase transitions: change of volume, emission or absorption of heat, etc.

  1. THERMAL EXPANSION

-          Use thermal expansions or contraction of material.

-          Merge two materials with different coefficients of thermal expansion.

  1. STRONG OXIDIZERS

-          Replace regular air with enriched air.

-          Replace the enriched air with pure oxygen.

-          Ionize air or oxygen.

-          Use ionized oxygen.

-          Use ozone.

  1. INERT ATMOSPHERE

-          Use inert gases instead of usual ones.

-          Add neutral parts or additives to the object.

  1. COMPOSITES

-          Use composite materials instead of uniform ones.